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Magic is a general name for techniques that produce various phenomena via controlling mana.
Book Information
- Refer to: MGE1; The Monsters' Sorcery, and World Guide 3; Great Dictionary of Magic.
The Monsters' Sorcery; MGE1
Well, I think you all know that the monsters have magical energy within their bodies, but they use that magical energy to cast various spells. Many of the members of sabbath, which was introduced on the last page, as well as many of the succubi, spend their time actively researching new spells day and night. In this section, I'll introduce the magical spells and medicines of various monsters, based on information provided by the leader of Sabbath (aka “Mamono Lord's Army : Spell Casting Unit”), Baphomet, along with her comments. The monsters continue to seriously research spells day after day, and one can see a clearer picture of the monsters true nature by learning about them.
Great Dictionary of Magic; World Guide 3
Great Dictionary of Magic -techniques for materializing mana-
Magic is a general name for techniques that produce various phenomena via controlling mana, and it is also called “sorcery”, “thaumaturgy”, and so on. Humans who use magic are called “magicians”, “sorcerers”, and “mages”, while monsters who use magic are called “witches”, etc., but these terms are often mixed up.
Formerly, those among humans who used magic were at times respected as sages who commanded power beyond human ken, or saints who embodied the miracles of the gods, but at other times they were also persecuted as heretics who sold their souls to demons or renegades who set foot into the forbidden domain of the gods; thus, they were treated as special beings who were different than ordinary humans much of the time, but, as of the present, the chief god's Order acknowledges the expediency of magicians, and since magic is generally well known and has been promulgated as a scholarly discipline, unlike in the past, it is generally recognized as a category of skills that can be used. On the other hand, among monsters, from past to present, it has been consistently recognized as “one of the powers that can be possessed” much like physical abilities such as brute strength.
The history of magic is ancient. It is regarded as part of the knowledge given to humans by the gods in the age of genesis. Throughout the long history of warfare between humans and monsters, magic has been extensively developed by both primarily as a means of attacking one's enemies, and it has grown increasingly complex with many specializations, but ever since we monsters obtained our current forms, our magical research has been directed towards developing culture and civilization. Among monsters, research into magic for the purpose of obtaining partners and enhancing our sex lives with our partners is also widely and enthusiastically conducted. Magic has become indispensable for us to attain greater heights of pleasure and lead more dissolute, debaucherous lives.
The word “magic” might give you the impression of something difficult, but since it is used by employing the life force that all people possess, anyone can use it so long as they have sufficient intelligence and the proper knowledge, although aptitude varies greatly. Certain races of monsters and humans born with a natural talent for magic may in some cases be able to use magic intuitively even when lacking knowledge, while it has been confirmed that even among plants and animals which lack intelligence, there are some varieties that can put up a fight against enemies by instinctively using magic.
The existence of this world hinges upon the workings of the energy that is the fundamental basis of all life, i.e., mana. It is presumed that god also created this world with a kind of magic utilizing extraordinary mana. Perhaps for that reason, the phenomena that can be produced with magic varies from little things like making a stone in front of you fly, to great feats like a god such as creating vast new lands, continents, and islands. Casting spells basically requires some means of issuing commands to mana. In general, most spells are cast by “chanting” out loud and reciting the incantation of a spell or performing a specific gesture. Additionally, large scale spells can also be cast in the form of “rituals”, which require time spent laying the ground work and preparing intermediaries and offerings in advance.
And the most important thing of all when invoking a spell is mind power.
In other words, it is necessary to intensely focus one's thoughts and mentally visualize the phenomenon that one wants to bring about. For example, when chanting a spell to conjure flames, since most people visualize red flames, the magic flames will be red too, but when a monster who lives in a mamono realm that had grown up seeing candlesticks lit with purple colored flames chants the exact same flame spell, the magic flames will turn out purple. Furthermore, if someone with no conception of what flames are were to chant it, the spell itself would not work in the first place. The form in which the flames of a spell appear also varies according to how each caster imagines them to be; they may appear as small fire balls, gigantic walls of flames, or in rare cases, in the form of a dragon for some people. Also, there's the example of the monsters called “alices (Encyclopedia I – p.106)” who conjure cute flames like something out of a picture book, because they have only ever seen flames in picture books.
In this manner, the power of the mind is greatly involved with casting spells. As a matter of fact, it's theoretically possible to cast any spell even without chanting, gestures, rituals, and so forth, just by thinking about the phenomenon that one wants to bring about; however, casting a spell with only thoughts requires more concrete, accurate, and precisely detailed thinking. For instance, in the case of the flame spell given as an example earlier, it would require knowledge of the true underlying principles of flame; that is to say, it would require one to have accurate knowledge of information concerning not just the proper form of flames, but also what flames are made of, the nature of the existence of that which we call flames, how flames are produced, what happens to things that come in contact with flames, and so on, and all of it would have to be taken into consideration. Additionally, one would have to be prepared with some sort of guidelines to use to accurately compute the coordinates of the location in which to launch the flames, and moving the flames would require determining how fast and in what direction to launch them; all of this would have to be taken into consideration and the necessary amount of mana required for it would have to be computed in one's head.
Furthermore, it would also be necessary to imagine an element corresponding to a “directory”, in which all of the complex data and processes described above are non-erroneously recorded in order to send commands to the mana. Casting spells with only thoughts requires thoughts to be focused entirely on the spell without any interruptions. If other thoughts enter the caster's mind for even a brief moment, the commands won't reach the mana, and the spell will not work. When using flame magic with the objective of lighting a hearth, if one allows things that are not directly related to “lighting a hearth” to enter one's thoughts for even the slightest moment, the spell will fail simply due to that.
In other words, it is unrealistic for an ordinary person to use magic with only thoughts. For that reason, the system of “magic” currently in use has the above written complex process simplified to the point of “conjuring the flames that one imagines in front of one's eyes” through a spell incantation imbued with a summary about flames, positional data, the required mana cost, and commands. Likewise, gestures are performed when using magic for much the same reason. In some cases, one may hold one's hand out in the direction to fire off a spell, but this is also done to curtail the specification of directional information. Groundwork involving offerings and rituals is also conducted to support and simplify casting even more complex spells. The usage of intermediaries, staves, etc., is also a big help when using magic. That which has the complex process of magic simplified in this manner to be worth using by humans and monsters is “archaeomancy”, which is the basis of all magic. Other than that, there are also various other systems of magic such as “nymphomancy”, which is used by succubi, “elemental magic”, which borrows the power of spirits, and so on, but these are all based on archaeomancy optimized so that magic can be used more easily and efficiently for specific intended purposes.
Furthermore, the discussion up to this point was merely a generalization, and there are also those who do not require these simplified systems of magic. Being flame spirits, “Ignis (Encyclopedia I – p. 220)” are themselves embodiments of flame, hence, they themselves are endowed with flame data to begin with, and they can easily control flame magic at will without the need for chanting or complicated thoughts just by thinking “I want to shoot flames”. “Gazers (Encyclopedia II – p.88)” have the power to hypnotize targets. It's extremely complex magic, but it is possible for them to cast it just by staring at a target with their eyeball. In these cases, individuals of such races are born with bodies and instincts equipped with the data necessary for casting spells, and the caster's very existence itself is what simplifies and optimizes the spells. Even among humans, there are those born with that sort of talent for magic who can use it intuitively without even needing to chant or think complexly, and in some cases, some even appear to cast spells unconsciously at times. It is extremely rare for a person to be able to wield a wide array of spells in that manner, but there are a fair number of people who appear to be able to use only an extremely limited number of spells that way, and they are treated as having a high aptitude for certain spells or systems of magic. Moreover, this is more than just an innate trait. Higher rank monsters well-versed in magic and experienced higher rank human mages also sometimes uniquely optimize existing spells so that they can use them more easily without chanting. Among them there are even those who use unique systems of magic that they developed by repeatedly refining and improving existing systems of magic so that they could use them more easily.
In the “great encyclopedia of magic” that follows, I will introduce various “systems of magic” along with individual “spells” belonging to those systems, but the classification of spells is quite ambiguous. Since most systems of magic are derived from archaeomancy, they can also be said to be archaeomancy at the same time, and since there are derivations of derivations, and ones that combine two or more systems of magic, there are also spells that we cannot say belong strictly to a specific system of magic.
Additionally, there are even spells with the exact same effect that are classified as belonging to different systems of magic simply because the method of casting differs. Please bear in mind that the classifications given in this book are ultimately those which are commonly well known, or those which seemed to fit that system the most based on the judgments of the Sabbaths.
Archaeomancy
Wisdom Cultivated From Antiquity
Archaeomancy
A system of magic handed down from the most ancient era which is the foundation of all magic. It resulted from simplifying and improving the efficiency of the originally complex processes of magic to make it easier for humans and monsters to use. Born in the age of genesis and cultivated and refined by humans and monsters all the way up to the present day, it's the most complete system of magic there is.
It's orthodox magic with few kinks, so it's easy to use and suitable for a wide range of uses. The elements needed for casting and a certain degree of directionality are contained in comparatively short incantations and simple spell formulas. This magic can be used by focusing, visualizing the phenomenon to occur, and chanting the spell, and it's possible to make using it even more intuitive by incorporating casting actions. It's also highly versatile, and one can easily modify the magic's effects even just by adding to the incantation or spell formula. When developing new magics, research is usually conducted using archaeomancy, and most of the systems of magic that currently exist are also derived from archaeomancy. Compared to other systems of magic which are specialized for various purposes, there are also cases when its spells are individually weaker; however, a lengthy period of time has been spent on improving the efficiency of archaeomancy, which means it can exhibit greater effects at a relatively lower mana cost. It's also easy to combine different magics. For example, it is difficult to combine conflicting attributes such as “fire” and “water” using “elemental magic”, but it can be easily done using archaeomancy. Also, it is possible to reproduce most of what can be done in other systems of magic by combining and applying archaeomancy spells, but it tends to be difficult.
This is the magic system that has the most casters, including both humans and monsters, and accordingly, most of the outstanding casters, including most of those deemed archmages, are experts in archaeomancy! <ref>古式魔法 koshiki mahou translates more directly as "ancient style magic".</ref>
Spells listed under Archaeomancy system:
Nymphomancy
Sensual Succubus' Temptation
Nymphomancy
A system of magic uniquely developed by the *succubi in their pursuit of debauchery.
It used to only be used by monsters classified as *succubi who seduce humans and suck their essence, however, due to the fact that all monsters currently have *succubus' traits , it is now being used widely by many other races.
It's the sort of magic ideally suited for the purposes of a *succubus, used for things like seduction and charming, or enhancing one another's erogenous sensitivity. Casting it requires mamono mana, primarily succubus' mana, and the method of using nymphomancy is imprinted in a *succubus' instinct, so we can say that almost any race or individual has an aptitude for this system of magic, as long as she's a monster. In contrast with typical sorcery, which requires advanced thinking and concentration, nymphomancy has evolved so that it can be used without issue even in situations where the caster lacks concentration and is distracted by other things. In other words, this is a system of magic designed with the intention of being used in situations such as when the caster is infatuated with a man before her eyes or indulging in the pleasure of sex. Casting is mainly done through gestures, and many of the spells don't require chanting and can be cast just by barely having the desire in mind, and there are even cases where spells can be used unconsciously just by reading the caster's desires instead of her thoughts. It's a system of magic truly befitting of a succubus. Not only does it not require concentration, on the contrary, it has developed so that the magic's effectiveness increases the more one fills herself with pleasure and the more her mind melts in ecstasy. For casters seeking to master nymphomancy, it is an absolute must to drown in pleasure with their partner as much as inhumanly possible.
In this manner, it's an extremely excellent system of magic, but because spells are cast when the caster's desires are read, it isn't possible to use spells that run contrary to the caster's desires, and there are even times when unintended spells will fire off automatically in response to the caster's desires. It's good if it's usage is left to instinct and impulse, but it's difficult to rationally control. <ref>Nymphomancy is kind of stretch as a translation for 淫魔法 inmahou, a made up term coined by adding the character 淫 in which means something like "lewd/lascivious/indecent" to the word mahou, meaning "magic." So a more direct translation would be something like "lewd magic". But nymphomaniac can sometimes be translated as 淫乱女 inran-onna,which also in in it. And I think "nymphomancy" sounds fitting.</ref>
Spells listed under Nymphomancy system:
- Seduction Spell
- Melty Kiss
- Inma's Blessing
- Oath of Pleasure
- Dark Matter (p53)
- Breath of Ecstasy
- Contract of Obedience
- Anthropomorphosis Spell
- Spell of Pedomorphosis
- Spell of Megamorphosis
- Spell Succubize
- Succubus Instant
Hieromancy
Miracles granted by the gods
Hieromancy
This system of magic is used by heroes and clerics when performing miracles on behalf of the gods. According to the teachings of the Order of the chief god, it is believed to have been bestowed upon humans by the gods in the age of the former mamono lords as a means of opposing monsters.
In hieromancy, divine mana imparted by a divinity is used. Gods offer support in the form of blessings that enable even those other than gods to handle divine mana, which is normally too mighty for the human body to deal with. For that reason, having faith in a specific god is an absolute requirement for using hieromancy, and since it borrows the power of a god, doing something that angers the god will result in losing that god's blessing, rendering one completely unable to use hieromancy.
The spells that can be used and their effects differ depending on which god one has faith in. Basically, they bring about great powers based upon that god's teachings. The chief god has the most devotees, and her hieromancy has the most casters, but since the existence of monsters is regarded as evil according to the teachings of the chief god's religion, as a general rule, monsters are unable to receive the chief god's blessing, and it is assumed that they cannot use her hieromancy. Casters with a command of the chief god's hieromancy also lose it along with her blessing when monsterized, but there also exist other gods that both humans and monsters have faith in, and hieromancy and blessings are granted even to monsters by such gods.
When the chief god's hieromancy is lost due to monsterization, as a replacement, many become able to use the spells of other systems of magic such as nymphomancy or the hieromancy of other deities such as the fallen god, etc., which have similar effects, though lewdly distorted. Also, as an exception to the general rule, there even exist those who can still use the chief god's hieromancy even after monsterization or even though they were monsters to begin with. The strange thing is that although such monsters do have faith in the chief god, it's not that they've betrayed monsters or reformed their monstrous values that put sex on a pedestal, and yet regardless, they are still clearly receiving the chief god's blessing. The Order of the chief god is quietly ignoring this, but the existence of such monsters has led to various theories about the being known as the chief god becoming rife among heretical theologians.
Spells listed under Hieromancy system:
- Miracle of Recovery
- Miracle of Power
- Heroic Blessing
- Brave Force
- Evil Obliterating Incantation
- Seed of Corruption
- Fallen Eclipse
- Oceanic Welcoming Blessing
References
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